How to design a learning experience

The manual’s innovative approach stands out in its comprehensive coverage of designing and developing learning experiences tailored for various target groups in different settings (face-to-face, online, or a blend of both). This fills a gap in existing resources, as research on the Erasmus+ results platform revealed no comparable materials addressing this specific topic in such an integrated manner. 

The manual provides clear, step-by-step guidance for creating successful educational activities, enhanced with practical examples from youth work practice.

 

Although primarily intended for youth workers involved in developing and implementing educational activities for young people, it can also be a valuable resource for project developers, project managers, and anyone interested in youth education. It serves both as a tool for creating learning activities and as a resource for educating youth workers on pertinent topics.

 
Related project

Learning in Youth Work of 21st century

In order to have quality youth work that meets the needs of young people in this modern era, youth work needs to include digital tools and online learning.

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Digital marketing and using digital tools in youth-work